![]() The issue here is that there’s really no reason why you shouldn’t just be dumping for the damage bonuses because you’re never far enough from an enemy to need to worry about accuracy and the guns already shoot pretty fast already. Equip three of the same type of upgrade and you’ll get a bonus to that type and you can purchase these with silver coins you’ll earn by completing quests or just killing Nazis. Each gun has five upgrade slots that can increase a gun’s damage, fire rate, or accuracy. Upgrading your arsenal can help with the increasingly difficult enemies, but the entire system seems kind of superfluous. Enemies as well have their own levels you have to pay attention to, as encountering one higher than your own level will most certainly lead to your immediate death. I’d be a bit more invested in this change if the majority of these abilities weren’t just the same ones brought over from The New Colossus. Where before you upgraded your skills by simply performing them in-game, you’ll now earn skill points when you level up that you can dump into various abilities like increased health or faster-crouchingfaster crouching speed. ![]() Everything you do from completing objectives, picking up collectibles, and killing Nazis is rewarded with XP. Immediately new to the series is the inclusion of a player level. Similar to the ship in The New Colossus, here you’ll accept new missions and play around with the minor activities scattered around its almost labyrinthine hallways. After the initial tutorial mission, you’re thrown into the catacombs which function as your base of operations. Whereas mechanics like side-missions and upgrades were merely toyed with, Youngblood dips its toes even further into the RPG pool. Wolfenstein: Youngblood feels like a testing grounds for pushing forward elements that were established in the previous games. It’s, admittedly, a bit frustrating considering the game sets up what could potentially be 3 sequels and where I had nothing but enthusiasm for the future of the series after The New Colossus, it’s now replaced with hesitance. You could argue this being a more “budget” release would excuse the lesser effort on a plot, but The Old Blood didn’t have the same issues, at least not on the same level. You don’t get any of that here as the Blazkowicz sisters barely comment on anything besides the occasional goof or elevator dance, and the world itself just seems super uninteresting. What differentiates this series from other shooters is how itsit’s world is rich in character and the cast is full of realized personas. This is where the plot grinds to an immediate halt until kicking back in much later into the game, and normally I wouldn’t mind the plot taking a backseat in an FPS, Wolfenstein is different, however. You’re told he’s hiding at a place called “Lab X” and you have to get the keys from three separate towers to open the doors. has suddenly gone missing causing his daughters to go to Paris to find him. America’s been liberated atin that time but B.J. ![]() Blazkowicz’s twin daughters Jess & Sophia. Taking place twenty years after the events of The New Colossus, Youngblood puts you in the shoes of B.J. MonsterVine was supplied with a PC code for review Blazkowicz, but instead of getting to see what he’s been up to, Wolfenstein: Youngblood brings the Nazi killing fun to a younger generation. It’s been a hot minute since we last saw our favorite Nazi killing mountain of muscle, B.J.
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